Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

65 lines
1.4 KiB
C#

// Copyright 2025 Saeid Gholizade, All Rights Reserved.
using UnrealBuildTool;
public class ReScatter : ModuleRules
{
public ReScatter(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Projects", "ChaosCore", "Chaos", "PhysicsCore",
"UnrealEd", "PropertyEditor", "DetailCustomizations"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"InputCore",
"EditorFramework",
"EditorStyle",
"UnrealEd",
"LevelEditor",
"InteractiveToolsFramework",
"EditorInteractiveToolsFramework",
"AssetDefinition", "DetailCustomizations", "PropertyEditor"
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}