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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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818 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MeshPaintStaticMeshAdapter.h"
#define UE_API MESHPAINTINGTOOLSET_API
//////////////////////////////////////////////////////////////////////////
// FMeshPaintGeometryAdapterForSplineMeshes
class FMeshPaintSplineMeshComponentAdapter : public FMeshPaintStaticMeshComponentAdapter
{
public:
UE_API virtual bool InitializeVertexData() override;
};
//////////////////////////////////////////////////////////////////////////
// FMeshPaintGeometryAdapterForSplineMeshesFactory
class FMeshPaintSplineMeshComponentAdapterFactory : public FMeshPaintStaticMeshComponentAdapterFactory
{
public:
UE_API virtual TSharedPtr<IMeshPaintComponentAdapter> Construct(class UMeshComponent* InComponent, int32 MeshLODIndex) const override;
};
#undef UE_API