28 lines
818 B
C++
28 lines
818 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MeshPaintStaticMeshAdapter.h"
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#define UE_API MESHPAINTINGTOOLSET_API
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//////////////////////////////////////////////////////////////////////////
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// FMeshPaintGeometryAdapterForSplineMeshes
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class FMeshPaintSplineMeshComponentAdapter : public FMeshPaintStaticMeshComponentAdapter
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{
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public:
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UE_API virtual bool InitializeVertexData() override;
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};
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//////////////////////////////////////////////////////////////////////////
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// FMeshPaintGeometryAdapterForSplineMeshesFactory
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class FMeshPaintSplineMeshComponentAdapterFactory : public FMeshPaintStaticMeshComponentAdapterFactory
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{
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public:
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UE_API virtual TSharedPtr<IMeshPaintComponentAdapter> Construct(class UMeshComponent* InComponent, int32 MeshLODIndex) const override;
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};
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#undef UE_API
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