32 lines
854 B
C++
32 lines
854 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "PCGClassTemplate.h"
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#include "PCGNode.h"
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#include "PCGSettings.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(PCGClassTemplate)
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UPCGNativeSettingsClassTemplate::UPCGNativeSettingsClassTemplate(const FObjectInitializer& ObjectInitializer)
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: UPluginClassTemplate(ObjectInitializer)
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{
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PluginName = TEXT("PCG");
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SetGeneratedBaseClass(UPCGSettings::StaticClass());
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}
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FString UPCGNativeSettingsClassTemplate::GetFilename() const
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{
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return TEXT("PCGTemplateSettings");
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}
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UPCGNativeNodeClassTemplate::UPCGNativeNodeClassTemplate(const FObjectInitializer& ObjectInitializer)
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: UPluginClassTemplate(ObjectInitializer)
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{
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PluginName = TEXT("PCG");
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SetGeneratedBaseClass(UPCGNode::StaticClass());
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}
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FString UPCGNativeNodeClassTemplate::GetFilename() const
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{
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return TEXT("PCGTemplateSettings");
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} |