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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "PCGSpatialDataVisualization.h"
#include "PCGEditorModule.h"
#define UE_API PCGEDITOR_API
class UPCGData;
struct FPCGContext;
class IPCGSplineDataVisualization : public IPCGSpatialDataVisualization
{
public:
// ~Begin IPCGDataVisualization interface
UE_API virtual FPCGTableVisualizerInfo GetTableVisualizerInfoWithDomain(const UPCGData* Data, const FPCGMetadataDomainID& DomainID) const override;
UE_API virtual FPCGSetupSceneFunc GetViewportSetupFunc(const UPCGSettingsInterface* SettingsInterface, const UPCGData* Data) const override;
// ~End IPCGDataVisualization interface
// ~Begin IPCGSpatialDataVisualization interface
/** Overrides collapse behavior to show the spline control points. */
UE_API virtual const UPCGBasePointData* CollapseToDebugBasePointData(FPCGContext* Context, const UPCGData* Data) const override;
// ~End IPCGSpatialDataVisualization interface
};
#undef UE_API