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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

38 lines
803 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MassActors : ModuleRules
{
public MassActors(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"MassEntity",
"AIModule",
"MassCommon",
"MassMovement",
"MassSpawner",
"MassSimulation",
"MassReplication",
"MassSignals",
"NetCore",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("EditorFramework");
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}
}