21 lines
445 B
C++
21 lines
445 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class FRDGBuilder;
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struct FDisplayClusterShaderParameters_Overlay;
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/**
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* API for overlay drawing
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*/
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class FDisplayClusterShadersOverlay
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{
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public:
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/** Draws overlay on top of the base texture (refer function arguments) */
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static void AddOverlayBlendingPass(FRDGBuilder& GraphBuilder, const FDisplayClusterShaderParameters_Overlay& Parameters);
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};
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