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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

21 lines
445 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FRDGBuilder;
struct FDisplayClusterShaderParameters_Overlay;
/**
* API for overlay drawing
*/
class FDisplayClusterShadersOverlay
{
public:
/** Draws overlay on top of the base texture (refer function arguments) */
static void AddOverlayBlendingPass(FRDGBuilder& GraphBuilder, const FDisplayClusterShaderParameters_Overlay& Parameters);
};