19 lines
791 B
C++
19 lines
791 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Policy/DisplayClusterWarpPolicyBase.h"
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#include "Render/Viewport/IDisplayClusterViewport.h"
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#include "Render/Projection/IDisplayClusterProjectionPolicy.h"
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#include "Components/DisplayClusterCameraComponent.h"
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#include "Containers/DisplayClusterWarpEye.h"
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#include "DisplayClusterWarpLog.h"
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//////////////////////////////////////////////////////////////////////////////////////////////
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// FDisplayClusterWarpPolicyBase
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//////////////////////////////////////////////////////////////////////////////////////////////
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FDisplayClusterWarpPolicyBase::FDisplayClusterWarpPolicyBase(const FString& InType, const FString& InWarpPolicyName)
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: PolicyInstanceId(FString::Printf(TEXT("WarpPolicy_%s_%s"), *InType, *InWarpPolicyName))
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{ }
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