Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

40 lines
910 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Render/Warp/IDisplayClusterWarpPolicy.h"
#include "Containers/DisplayClusterWarpEye.h"
#include "Templates/SharedPointer.h"
class IDisplayClusterWarpBlend;
/**
* Base warp policy
*/
class FDisplayClusterWarpPolicyBase
: public IDisplayClusterWarpPolicy
, public TSharedFromThis<FDisplayClusterWarpPolicyBase, ESPMode::ThreadSafe>
{
public:
FDisplayClusterWarpPolicyBase(const FString& InType, const FString& InWarpPolicyName);
virtual TSharedPtr<IDisplayClusterWarpPolicy, ESPMode::ThreadSafe> ToSharedPtr() override
{
return AsShared();
}
virtual TSharedPtr<const IDisplayClusterWarpPolicy, ESPMode::ThreadSafe> ToSharedPtr() const override
{
return AsShared();
}
public:
virtual const FString& GetId() const override
{
return PolicyInstanceId;
}
private:
// unique name
const FString PolicyInstanceId;
};