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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
791 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Device/Device.h"
#define UE_API TEXTUREGRAPHENGINE_API
class Device_Mem : public Device
{
protected:
UE_API Device_Mem(DeviceType Type, DeviceBuffer* BufferFactory);
public:
UE_API Device_Mem();
UE_API virtual ~Device_Mem() override;
virtual FString Name() const override { return "Device_Mem"; }
UE_API virtual void Update(float Delta) override;
UE_API virtual void AddNativeTask(DeviceNativeTaskPtr Task) override;
//////////////////////////////////////////////////////////////////////////
/// Static functions
//////////////////////////////////////////////////////////////////////////
static UE_API Device_Mem* Get();
};
#undef UE_API