Files
UnrealEngine/Engine/Plugins/XGEController/Source/XGEController.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

28 lines
507 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class XGEController : ModuleRules
{
public XGEController(ReadOnlyTargetRules TargetRules)
: base(TargetRules)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
// all these below are only to get access to GShaderCompilingManager
"Slate",
"RHI",
"RenderCore",
"Engine",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DistributedBuildInterface",
}
);
}
}