Files
UnrealEngine/Engine/Shaders/Private/MaterialCache/MaterialCacheMaterialCommon.ush
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

34 lines
804 B
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "/Engine/Private/SceneData.ush"
bool GetMaterialCacheState()
{
#if MATERIAL_CACHE
return true;
#else // MATERIAL_CACHE
return false;
#endif // MATERIAL_CACHE
}
uint GetMaterialCacheTextureDescriptor(FPrimitiveSceneData PrimitiveData)
{
return PrimitiveData.MaterialCacheDescriptor;
}
uint GetMaterialCacheTagOffset(FPrimitiveSceneData PrimitiveData)
{
return GetMaterialCacheTextureDescriptor(PrimitiveData) & 0x3FFFFFFF;
}
uint GetMaterialCacheTextureCoordinateIndex(FPrimitiveSceneData PrimitiveData)
{
return GetMaterialCacheTextureDescriptor(PrimitiveData) >> 30;
}
bool GetMaterialCacheTextureDescriptorIsValid(FPrimitiveSceneData PrimitiveData)
{
return GetMaterialCacheTextureDescriptor(PrimitiveData) != ~0u;
}