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UnrealEngine/Engine/Shaders/Private/SMAA/SubpixelMorphologicalAntialiasing.tps
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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TPS
"<?xml version=""1.0"" encoding=""utf-8""?>
<TpsData xmlns:xsd=""http://www.w3.org/2001/XMLSchema"" xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"">
<Name>Subpixel Morphological Antialiasing</Name>
<!-- Software Name and Version -->
<!-- Software Name: Subpixel Morphological Antialiasing
Download Link: https://github.com/iryoku/smaa/blob/master/SMAA.hlsl
Version: v1.0
<Location>/Engine/Shaders/Private/SMAA/SMAA.ush</Location>
<Function>shader code to implement a particular anti-aliasing technique, which helps removing aliasing artifacts and make the final image looking sharper and softening the edges</Function>
<Eula>https://github.com/iryoku/smaa/blob/master/LICENSE.txt</Eula>
<RedistributeTo>
<EndUserGroup></EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
</RedistributeTo>
<LicenseFolder>/Engine/Source/ThirdParty/Licenses</LicenseFolder>
</TpsData>
"