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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

39 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DeveloperSettings.h"
#include "AdvancedCopyCustomization.h"
#include "Engine/AssetUserData.h"
#include "Engine/EngineTypes.h"
#include "AssetToolsSettings.generated.h"
USTRUCT()
struct FAdvancedCopyMap
{
GENERATED_BODY()
public:
/** When copying this class, use a particular set of dependency and destination rules */
UPROPERTY(EditAnywhere, Category = "Asset Tools", meta = (MetaClass = "/Script/CoreUObject.Object"))
FSoftClassPath ClassToCopy;
/** The set of dependency and destination rules to use for advanced copy */
UPROPERTY(EditAnywhere, Category = "Asset Tools", meta = (MetaClass = "/Script/AssetTools.AdvancedCopyCustomization"))
FSoftClassPath AdvancedCopyCustomization;
};
UCLASS(MinimalAPI, config = Game, defaultconfig, meta = (DisplayName = "Asset Tools"))
class UAssetToolsSettings : public UDeveloperSettings
{
GENERATED_BODY()
public:
UAssetToolsSettings() {};
/** List of rules to use when advanced copying assets */
UPROPERTY(config, EditAnywhere, Category = "Advanced Copy", Meta = (TitleProperty = "ClassToCopy"))
TArray<FAdvancedCopyMap> AdvancedCopyCustomizations;
};