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UnrealEngine/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalTestLevelScript.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

15 lines
770 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Engine/LevelScriptActor.h"
#include "FunctionalTestLevelScript.generated.h"
UCLASS(MinimalAPI, notplaceable, meta=(KismetHideOverrides = "ReceiveAnyDamage,ReceivePointDamage,ReceiveRadialDamage,ReceiveActorBeginOverlap,ReceiveActorEndOverlap,ReceiveHit,ReceiveDestroyed,ReceiveActorBeginCursorOver,ReceiveActorEndCursorOver,ReceiveActorOnClicked,ReceiveActorOnReleased,ReceiveActorOnInputTouchBegin,ReceiveActorOnInputTouchEnd,ReceiveActorOnInputTouchEnter,ReceiveActorOnInputTouchLeave"), HideCategories=(Collision,Rendering,Transformation))
class AFunctionalTestLevelScript : public ALevelScriptActor
{
GENERATED_UCLASS_BODY()
};