Files
UnrealEngine/Engine/Source/Developer/MeshBuilder/MeshBuilder.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

45 lines
980 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
//MeshBuilder module is a editor module
public class MeshBuilder : ModuleRules
{
public MeshBuilder(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"MeshUtilitiesCommon",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"RHI",
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"MeshDescription",
"StaticMeshDescription",
"SkeletalMeshDescription",
"MeshReductionInterface",
"RawMesh",
"MeshUtilities",
"ClothingSystemRuntimeNv",
"MeshBoneReduction",
"SkeletalMeshUtilitiesCommon",
"MeshBuilderCommon",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "QuadricMeshReduction");
PrivateIncludePathModuleNames.Add("NaniteBuilder");
DynamicallyLoadedModuleNames.Add("NaniteBuilder");
}
}
}