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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ShaderPreprocessTypes.h"
namespace UE::ShaderMinifier::SDCE
{
/**
* Minify shader sources
*/
SHADERCOMPILERCOMMON_API void MinifyInPlace(const TConstArrayView<FStringView>& DCESymbols, FString& Code);
/**
* Minify shader sources from preprocessor output
*/
SHADERCOMPILERCOMMON_API bool MinifyInPlace(const FShaderCompilerInput& Input, const FShaderPreprocessOutput& PreprocessOutput, FString& Code);
}