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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Types/SlateEnums.h"
#include "DragBoxPosition.generated.h"
/** Used to restore position of widget in SDraggableBoxOverlay. */
USTRUCT()
struct FToolWidget_DragBoxPosition
{
GENERATED_BODY()
UPROPERTY()
FVector2f RelativeOffset = FVector2f::ZeroVector;
UPROPERTY()
TEnumAsByte<EHorizontalAlignment> HAlign = HAlign_Left;
UPROPERTY()
TEnumAsByte<EVerticalAlignment> VAlign = VAlign_Bottom;
FToolWidget_DragBoxPosition() = default;
explicit FToolWidget_DragBoxPosition(
const FVector2f& RelativeOffset, const TEnumAsByte<EHorizontalAlignment>& HAlign, const TEnumAsByte<EVerticalAlignment>& VAlign
)
: RelativeOffset(RelativeOffset)
, HAlign(HAlign)
, VAlign(VAlign)
{}
};