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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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924 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "TranslationUnit.h"
#include "Misc/AssertionMacros.h"
#include "UObject/NameTypes.h"
#include "UObject/UnrealNames.h"
#include "UObject/UnrealType.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(TranslationUnit)
UTranslationUnit::UTranslationUnit( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
{
}
#if WITH_EDITOR
void UTranslationUnit::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
const FName Name = (PropertyChangedEvent.Property != nullptr) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
if (Name == GET_MEMBER_NAME_CHECKED(UTranslationUnit, Translation))
{
// Consider modifying the translation to be an implicit review
HasBeenReviewed = true;
}
TranslationUnitPropertyChangedEvent.Broadcast(Name);
}
#endif // WITH_EDITOR