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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "VisualGraph.h"
#define UE_API VISUALGRAPHUTILS_API
class UClass;
class UObject;
class FVisualGraphObjectUtils
{
public:
static UE_API FVisualGraph TraverseUObjectReferences(
const TArray<UObject*>& InObjects,
const TArray<UClass*>& InClassesToSkip = TArray<UClass*>(),
const TArray<UObject*>& InOutersToSkip = TArray<UObject*>(),
const TArray<UObject*>& InOutersToUse = TArray<UObject*>(),
bool bTraverseObjectsInOuter = true,
bool bCollectReferencesBySerialize = true,
bool bRecursive = true
);
static UE_API FVisualGraph TraverseTickOrder(
const TArray<UObject*>& InObjects
);
};
#undef UE_API