39 lines
954 B
C
39 lines
954 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Styling/AppStyle.h"
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#include "Styling/SlateBrush.h"
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#include "Styling/StyleColors.h"
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#define UE_API WIDGETREGISTRATION_API
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/** A const FSlateBrush* Factory */
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struct FSlateBrushTemplates
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{
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// Images
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static UE_API const FSlateBrush* DragHandle();
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static UE_API const FSlateBrush* ThinLineHorizontal();
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// Colors
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static UE_API const FSlateBrush* Transparent();
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static UE_API const FSlateBrush* Panel();
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static UE_API const FSlateBrush* Recessed();
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/**
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* gets a const FSlateBrush* with the color Color
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*
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* @param the EStyleColor we need the slate brush for
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*/
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UE_API const FSlateBrush* GetBrushWithColor(EStyleColor Color);
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/**
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* gets the FSlateBrushTemplates singleton
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*/
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static UE_API FSlateBrushTemplates& Get();
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/** the map of EStyleColor to const FSlateBrush */
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TMap<EStyleColor, const FSlateBrush> EStyleColorToSlateBrushMap;
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};
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#undef UE_API
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