Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

43 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class LiveCodingServer : ModuleRules
{
public LiveCodingServer(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("Json");
PrivateDependencyModuleNames.Add("LiveCoding");
PrivateDependencyModuleNames.Add("VisualStudioDTE");
AddEngineThirdPartyPrivateStaticDependencies(Target, "Distorm");
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PrivateDefinitions.Add("LC_VERSION=1");
PrivateIncludePaths.Add("Developer/Windows/LiveCoding/Private");
PrivateIncludePaths.Add("Developer/Windows/LiveCoding/Private/External");
PrivateDependencyModuleNames.Add("DiaSdk");
}
if (Target.Configuration == UnrealTargetConfiguration.Debug)
{
PrivateDefinitions.Add("LC_DEBUG=1");
}
else
{
PrivateDefinitions.Add("LC_DEBUG=0");
}
// Allow precompiling when generating project files so we can get intellisense
if(!Target.bGenerateProjectFiles)
{
PrecompileForTargets = PrecompileTargetsType.None;
}
}
}