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UnrealEngine/Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeStatics.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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571 B
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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "KismetCompilerMisc.h"
#define UE_API BLUEPRINTGRAPH_API
class UEdGraphPin;
class UFunction;
class UK2Node;
template <typename FuncType> class TFunctionRef;
class FBlueprintNodeStatics
{
public:
static UE_API UEdGraphPin* CreateSelfPin(UK2Node* Node, const UFunction* Function);
static UE_API bool CreateParameterPinsForFunction(UK2Node* Node, const UFunction* Function, TFunctionRef<void(UEdGraphPin* /*Pin*/)> PostParameterPinCreatedCallback);
};
#undef UE_API