Files
UnrealEngine/Engine/Source/Editor/ComponentVisualizers/Private/PhysicalAnimationComponentVisualizer.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

16 lines
525 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PhysicalAnimationComponentVisualizer.h"
#include "Components/ActorComponent.h"
#include "PhysicsEngine/PhysicalAnimationComponent.h"
#include "Templates/Casts.h"
void FPhysicsAnimationComponentVisualizer::DrawVisualization( const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI )
{
if(const UPhysicalAnimationComponent* PhysAnimComp = Cast<const UPhysicalAnimationComponent>(Component))
{
PhysAnimComp->DebugDraw(PDI);
}
}