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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

42 lines
953 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SoundCueDetails.h"
#include "DetailLayoutBuilder.h"
#include "DetailCategoryBuilder.h"
#include "SoundBaseDetailsUtils.h"
#define LOCTEXT_NAMESPACE "FSoundCueDetails"
namespace SoundCueDetailsUtils
{
static const TArray<FName> CategoryOrder =
{
"Sound",
"Attenuation",
"Effects",
"Voice Management",
"AudioProperties",
"Memory",
"Advanced",
"Developer",
};
void SortCategories(const TMap<FName, IDetailCategoryBuilder*>& AllCategoryMap)
{
FSoundBaseDetailsUtils::SortSoundCategories(AllCategoryMap, SoundCueDetailsUtils::CategoryOrder);
}
} // namespace SoundCueDetailsUtils
TSharedRef<IDetailCustomization> FSoundCueDetails::MakeInstance()
{
return MakeShared<FSoundCueDetails>();
}
void FSoundCueDetails::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
DetailBuilder.SortCategories(SoundCueDetailsUtils::SortCategories);
}
#undef LOCTEXT_NAMESPACE