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UnrealEngine/Engine/Source/Editor/KismetCompiler/Internal/BlueprintClassFlagUtils.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#define UE_API KISMETCOMPILER_API
class UClass;
/** Utility functions for ClassFlags that is reused between normal and skeleton-only compilation. */
class FBlueprintClassFlagUtils
{
public:
/** Given a class, let it inherit class flags from its parent class. Only considers inheritable flags. */
static UE_API void PropagateParentClassFlags_CompileClassLayout(UClass* Class);
/** Given a class, let it inherit class flags from its parent class. Only considers inheritable flags. */
static UE_API void PropagateParentClassFlags_FinishCompilingClass(UClass* Class);
/** Given a class, set any class flags that are based on its properties. Does not consider parent class properties. */
static UE_API void AppendPropertyBasedClassFlags(UClass* Class);
};
#undef UE_API