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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

33 lines
976 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HomeScreenCommon.h"
#include "UObject/Object.h"
#include "HomeScreenSettings.generated.h"
DECLARE_MULTICAST_DELEGATE_OneParam(FOnLoadAtStartupChanged, EAutoLoadProject)
// Load on Startup setting is registered with the FEditorLoadingSavingSettingsCustomization in the Loading & Saving Section
UCLASS(MinimalAPI, config=EditorSettings)
class UHomeScreenSettings : public UObject
{
GENERATED_BODY()
public:
UPROPERTY()
EAutoLoadProject LoadAtStartup = EAutoLoadProject::HomeScreen;
public:
MAINFRAME_API virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
MAINFRAME_API virtual void PostInitProperties() override;
FOnLoadAtStartupChanged& OnLoadAtStartupChanged() { return OnLoadAtStartupChangedDelegate; }
private:
void OnMostRecentProjectEditorSettingChanged(bool bInAutoLoad);
private:
FOnLoadAtStartupChanged OnLoadAtStartupChangedDelegate;
};