28 lines
566 B
C++
28 lines
566 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Styling/SlateStyle.h"
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#define UE_API MASSENTITYDEBUGGER_API
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class FMassDebuggerStyle
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{
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public:
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static UE_API void Initialize();
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static UE_API void Shutdown();
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static ISlateStyle& Get() { return *StyleSet.Get(); }
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static UE_API FName GetStyleSetName();
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static const FSlateBrush* GetBrush(FName PropertyName, const ANSICHAR* Specifier = NULL)
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{
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return StyleSet->GetBrush(PropertyName, Specifier);
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}
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private:
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static UE_API TSharedPtr<FSlateStyleSet> StyleSet;
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};
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#undef UE_API
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