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UnrealEngine/Engine/Source/Editor/Persona/Public/IPersonaEditMode.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
605 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimationEditMode.h"
#define UE_API PERSONA_API
class IPersonaEditMode : public FAnimationEditMode
{
// These implementations are duplicated in the Persona module so that code that links only to Persona and not to
// the AnimationEditMode module can work properly
public:
UE_API IPersonaEditMode();
UE_API virtual ~IPersonaEditMode() override;
UE_API virtual void Enter() override;
UE_API virtual void Exit() override;
UE_API virtual void AddReferencedObjects(FReferenceCollector& Collector) override;
};
#undef UE_API