Files
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

56 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7
#include "CoreMinimal.h"
#endif // UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7
#include "Features/IModularFeatures.h"
#define UE_API REWINDDEBUGGERINTERFACE_API
class IRewindDebugger;
/**
* Interface class for extensions which add functionality to the rewind debugger.
* These will get updated on scrub/playback to handle things like updating the world state
* to match recorded data from that time for a particular system.
*/
class IRewindDebuggerExtension : public IModularFeature
{
public:
static UE_API const FName ModularFeatureName;
/** debugging name for this extension */
virtual FString GetName()
{
return TEXT("RewindDebugger Extension");
}
/** called while scrubbing, playing back, or paused */
virtual void Update(float DeltaTime, IRewindDebugger* RewindDebugger)
{
};
/** called when recording has started */
virtual void RecordingStarted(IRewindDebugger* RewindDebugger)
{
};
/** called when recording has ended */
virtual void RecordingStopped(IRewindDebugger* RewindDebugger)
{
};
/** called when recording is unloaded */
virtual void Clear(IRewindDebugger* RewindDebugger)
{
};
// called when tracks get removed or added to the debugger
virtual void OnTrackListChanged(IRewindDebugger* RewindDebugger)
{
};
};
#undef UE_API