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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#define UE_API SCENEDEPTHPICKERMODE_API
DECLARE_DELEGATE_OneParam( FOnSceneDepthLocationSelected, FVector );
/**
* Scene depth picker mode module
*/
class FSceneDepthPickerModeModule : public IModuleInterface
{
public:
// IModuleInterface
UE_API virtual void StartupModule() override;
UE_API virtual void ShutdownModule() override;
// End of IModuleInterface
/**
* Enter scene depth picking mode (note: will cancel any current scene depth picking)
* @param InOnDepthSelected Delegate to call when user has selected a location to sample the scene depth
*/
UE_API void BeginSceneDepthPickingMode(FOnSceneDepthLocationSelected InOnSceneDepthLocationSelected);
/** Exit scene depth picking mode */
UE_API void EndSceneDepthPickingMode();
/** @return Whether or not scene depth picking mode is currently active */
UE_API bool IsInSceneDepthPickingMode() const;
};
#undef UE_API