44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MVVM/ViewModels/SequencerModelUtils.h"
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#include "Algo/Reverse.h"
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#include "HAL/PlatformCrt.h"
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#include "MVVM/Extensions/IOutlinerExtension.h"
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#include "MVVM/Extensions/ITrackExtension.h"
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#include "MVVM/ViewModelPtr.h"
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#include "MVVM/ViewModels/ViewModel.h"
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#include "MVVM/ViewModels/ViewModelIterators.h"
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#include "SequencerCoreFwd.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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namespace UE
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{
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namespace Sequencer
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{
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TViewModelPtr<ITrackExtension> GetParentTrackNodeAndNamePath(const TViewModelPtr<IOutlinerExtension>& Node, TArray<FName>& OutNamePath)
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{
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using namespace UE::Sequencer;
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OutNamePath.Add(Node->GetIdentifier());
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for (const TViewModelPtr<IOutlinerExtension>& Parent : Node.AsModel()->GetAncestorsOfType<IOutlinerExtension>())
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{
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if (TViewModelPtr<ITrackExtension> Track = Parent.ImplicitCast())
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{
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Algo::Reverse(OutNamePath);
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return Track;
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}
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OutNamePath.Add(Parent->GetIdentifier());
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}
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OutNamePath.Empty();
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return nullptr;
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}
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} // namespace Sequencer
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} // namespace UE
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