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UnrealEngine/Engine/Source/Editor/SubobjectEditor/Public/SubobjectEditorMenuContext.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

34 lines
683 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "CoreMinimal.h"
#include "Templates/SharedPointer.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "SubobjectEditorMenuContext.generated.h"
#define UE_API SUBOBJECTEDITOR_API
class SSubobjectEditor;
struct FFrame;
UCLASS(MinimalAPI)
class USubobjectEditorMenuContext : public UObject
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category="Tool Menus")
UE_API TArray<UObject*> GetSelectedObjects() const;
TWeakPtr<SSubobjectEditor> SubobjectEditor;
bool bOnlyShowPasteOption;
};
#undef UE_API