Files
UnrealEngine/Engine/Source/Programs/AutoRTFMTests/AutoRTFMTests.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

40 lines
746 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AutoRTFMTests : ModuleRules
{
public AutoRTFMTests(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("Launch");
PrivateDependencyModuleNames.AddRange(
new string[] {
"AutoRTFM",
"Catch2Extras",
"Core",
"CoreUObject",
"ApplicationCore",
"Projects",
}
);
if (Target.bBuildWithEditorOnlyData)
{
PrivateDependencyModuleNames.AddRange(
new string[] { "DesktopPlatform" }
);
}
PrivateIncludePaths.AddRange(
new string[]
{
"Runtime/AutoRTFM/Private",
"Runtime/Core/Private",
});
PCHUsage = PCHUsageMode.NoPCHs;
FPSemantics = FPSemanticsMode.Precise;
}
}