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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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369 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Net/Core/Misc/ResizableCircularQueue.h"
#include "UObject/CoreNet.h"
namespace UE::Net::Private
{
struct FNetPredictionTestChannel
{
void Send(const FNetBitWriter& Writer);
bool HasPendingData();
FNetBitReader Receive();
private:
TResizableCircularQueue<FNetBitWriter> DataBuffer;
};
}