Files
UnrealEngine/Engine/Source/Programs/SlateUGS/SlateUGS.Target.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

32 lines
858 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.Desktop)]
public class SlateUGSTarget : TargetRules
{
public SlateUGSTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "SlateUGS";
bBuildDeveloperTools = false;
// SlateUGS doesn't ever compile with the engine linked in
bCompileAgainstEngine = false;
// We need CoreUObject compiled in as the source code access module requires it
bCompileAgainstCoreUObject = true;
// SlateUGS.exe has no exports, so no need to verify that a .lib and .exp file was emitted by
// the linker.
bHasExports = false;
// Make sure to get all code in SlateEditorStyle compiled in
bBuildDeveloperTools = true;
}
}