Files
UnrealEngine/Engine/Source/Runtime/AdvancedWidgets/AdvancedWidgets.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
577 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AdvancedWidgets : ModuleRules
{
public AdvancedWidgets(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"SlateCore",
"UMG"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"InputCore",
"Slate",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
bDisableAutoRTFMInstrumentation = true;
}
}