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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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464 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SoundGeneratorOutput.generated.h"
/**
* Base class for generators that have outputs that can be exposed to other game code.
*
* NOTE: This is not widely supported and should be considered experimental.
*/
USTRUCT(BlueprintType)
struct FSoundGeneratorOutput
{
GENERATED_BODY()
/** The output's name */
UPROPERTY(BlueprintReadOnly, Category = SoundGeneratorOutput)
FName Name;
};