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UnrealEngine/Engine/Source/Runtime/AudioMixer/Public/AudioRenderSchedulerTester.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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864 B
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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if WITH_DEV_AUTOMATION_TESTS
#include "CoreMinimal.h"
// A simple test harness for the scheduler. Numbered steps and dependencies between them can be added and
// the order the steps were run in is returned.
class IAudioRenderSchedulerTester
{
public:
static AUDIOMIXER_API TUniquePtr<IAudioRenderSchedulerTester> Create();
virtual ~IAudioRenderSchedulerTester() = default;
// Add a numbered step to the scheduler.
virtual void AddStep(int Step) = 0;
// Automatically creates the steps if they don't exist yet.
virtual void AddDependency(int FirstStep, int SecondStep) = 0;
virtual void RemoveDependency(int FirstStep, int SecondStep) = 0;
// Runs the scheduler, and returns the order steps were executed in.
virtual TArray<int> Run() = 0;
};
#endif //WITH_DEV_AUTOMATION_TESTS