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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
// Common implementation that can be shared by mnay ARSystemSupport implementations
#pragma once
#include "ARSystem.h"
#define UE_API AUGMENTEDREALITY_API
class FARSystemSupportBase : public IARSystemSupport
{
public:
UE_API virtual bool OnPinComponentToARPin(USceneComponent* ComponentToPin, UARPin* Pin) override;
};
#undef UE_API