21 lines
394 B
C++
21 lines
394 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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// Common implementation that can be shared by mnay ARSystemSupport implementations
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#pragma once
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#include "ARSystem.h"
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#define UE_API AUGMENTEDREALITY_API
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class FARSystemSupportBase : public IARSystemSupport
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{
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public:
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UE_API virtual bool OnPinComponentToARPin(USceneComponent* ComponentToPin, UARPin* Pin) override;
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};
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#undef UE_API
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