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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

32 lines
852 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
class UBlueprintRuntimeSettings;
/**
* The public interface to this module
*/
class IBlueprintRuntime : public IModuleInterface
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline IBlueprintRuntime& Get()
{
return FModuleManager::LoadModuleChecked< IBlueprintRuntime >("BlueprintRuntime");
}
virtual void PropagateWarningSettings() = 0;
virtual UBlueprintRuntimeSettings* GetMutableBlueprintRuntimeSettings() = 0;
};