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UnrealEngine/Engine/Source/Runtime/BlueprintRuntime/Public/BlueprintRuntimeSettings.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

52 lines
1014 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "CoreMinimal.h"
#include "HAL/Platform.h"
#include "Internationalization/Text.h"
#include "UObject/NameTypes.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "BlueprintRuntimeSettings.generated.h"
class Error;
UENUM()
enum class EBlueprintWarningBehavior : uint8
{
Warn,
Error,
Suppress,
};
USTRUCT()
struct FBlueprintWarningSettings
{
GENERATED_USTRUCT_BODY()
UPROPERTY()
FName WarningIdentifier;
UPROPERTY()
FText WarningDescription;
UPROPERTY()
EBlueprintWarningBehavior WarningBehavior = EBlueprintWarningBehavior::Warn;
};
/**
* Implements the settings for the BlueprintRuntime module
*/
UCLASS(MinimalAPI, config = Engine, defaultconfig)
class UBlueprintRuntimeSettings : public UObject
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, config, Category = Warnings)
TArray<FBlueprintWarningSettings> WarningSettings;
};