Files
UnrealEngine/Engine/Source/Runtime/MassEntity/MassEntity.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

42 lines
1002 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MassEntity : ModuleRules
{
public MassEntity(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"DeveloperSettings",
"TraceLog",
}
);
if (Target.bBuildEditor || Target.bCompileAgainstEditor)
{
PrivateDependencyModuleNames.Add("UnrealEd");
PrivateDependencyModuleNames.Add("EditorSubsystem");
}
if (Target.Configuration != UnrealTargetConfiguration.Shipping
&& Target.Configuration != UnrealTargetConfiguration.Test)
{
// pulling this one in for the testableEnsureMsgf
PrivateDependencyModuleNames.Add("AITestSuite");
}
if (Target.bBuildDeveloperTools)
{
DynamicallyLoadedModuleNames.Add("MassEntityTestSuite");
}
}
}