Files
UnrealEngine/Engine/Source/Runtime/MaterialShaderQualitySettings/MaterialShaderQualitySettings.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

38 lines
765 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MaterialShaderQualitySettings : ModuleRules
{
public MaterialShaderQualitySettings(ReadOnlyTargetRules Target) : base(Target)
{
ShortName = "MSQS";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"RHI",
}
);
PrivateIncludePathModuleNames.Add("Engine");
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Slate",
"SlateCore",
"PropertyEditor",
"TargetPlatform",
"InputCore",
}
);
}
}
}