Files
UnrealEngine/Engine/Source/Runtime/MediaUtils/Public/MediaCaptureSupport.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
738 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "IMediaCaptureSupport.h"
struct FMediaCaptureDeviceInfo;
namespace MediaCaptureSupport
{
/**
* Enumerate available audio capture devices.
*
* @param OutDeviceInfos Will contain information about the devices.
* @see EnumerateVideoCaptureDevices
*/
MEDIAUTILS_API void EnumerateAudioCaptureDevices(TArray<FMediaCaptureDeviceInfo>& OutDeviceInfos);
/**
* Enumerate available video capture devices.
*
* @param OutDeviceInfos Will contain information about the devices.
* @see EnumerateAudioCaptureDevices
*/
MEDIAUTILS_API void EnumerateVideoCaptureDevices(TArray<FMediaCaptureDeviceInfo>& OutDeviceInfos);
}