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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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553 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Evaluation/MovieSceneEvalTemplate.h"
#include "Evaluation/MovieSceneEvalTemplateSerializer.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneEvalTemplate)
float FMovieSceneEvalTemplate::EvaluateEasing(FFrameTime CurrentTime) const
{
return SourceSectionPtr.IsValid() ? SourceSectionPtr->EvaluateEasing(CurrentTime) : 1.f;
}
bool FMovieSceneEvalTemplatePtr::Serialize(FArchive& Ar)
{
bool bShouldWarn = !WITH_EDITORONLY_DATA;
return SerializeInlineValue(*this, Ar, bShouldWarn);
}