Files
UnrealEngine/Engine/Source/Runtime/MovieScene/Private/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

24 lines
753 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h"
#include "EntitySystem/BuiltInComponentTypes.h"
#include "EntitySystem/EntityAllocationIterator.h"
#include "EntitySystem/MovieSceneEntitySystemTypes.h"
#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateExtension.h"
#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedObjectGroupManager.h"
namespace UE
{
namespace MovieScene
{
FPreAnimatedTrackerParams::FPreAnimatedTrackerParams(FEntityAllocationProxy Item)
{
Num = Item.GetAllocation()->Num();
bWantsRestoreState = Item.GetAllocationType().Contains(FBuiltInComponentTypes::Get()->Tags.RestoreState);
}
} // namespace MovieScene
} // namespace UE