Files
UnrealEngine/Engine/Source/Runtime/MovieScene/Private/Tests/MovieSceneTestObjects.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

95 lines
2.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MovieSceneTestObjects.h"
#include "Compilation/MovieSceneCompilerRules.h"
#include "Compilation/MovieSceneSegmentCompiler.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneTestObjects)
FMovieSceneEvalTemplatePtr UTestMovieSceneTrack::CreateTemplateForSection(const UMovieSceneSection& InSection) const
{
return FTestMovieSceneEvalTemplate();
}
void UTestMovieSceneTrack::AddSection(UMovieSceneSection& Section)
{
if (UTestMovieSceneSection* TestSection = Cast<UTestMovieSceneSection>(&Section))
{
SectionArray.Add(TestSection);
}
}
bool UTestMovieSceneTrack::SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const
{
return SectionClass == UTestMovieSceneSection::StaticClass();
}
UMovieSceneSection* UTestMovieSceneTrack::CreateNewSection()
{
return NewObject<UTestMovieSceneSection>(this, NAME_None, RF_Transactional);
}
bool UTestMovieSceneTrack::HasSection(const UMovieSceneSection& Section) const
{
return SectionArray.Contains(&Section);
}
bool UTestMovieSceneTrack::IsEmpty() const
{
return SectionArray.Num() == 0;
}
void UTestMovieSceneTrack::RemoveSection(UMovieSceneSection& Section)
{
SectionArray.Remove(&Section);
}
void UTestMovieSceneTrack::RemoveSectionAt(int32 SectionIndex)
{
SectionArray.RemoveAt(SectionIndex);
}
void UTestMovieSceneEvalHookTrack::AddSection(UMovieSceneSection& Section)
{
if (UTestMovieSceneEvalHookSection* TestSection = Cast<UTestMovieSceneEvalHookSection>(&Section))
{
SectionArray.Add(TestSection);
}
}
bool UTestMovieSceneEvalHookTrack::SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const
{
return SectionClass == UTestMovieSceneEvalHookSection::StaticClass();
}
UMovieSceneSection* UTestMovieSceneEvalHookTrack::CreateNewSection()
{
return NewObject<UTestMovieSceneEvalHookSection>(this, NAME_None, RF_Transactional);
}
bool UTestMovieSceneEvalHookTrack::HasSection(const UMovieSceneSection& Section) const
{
return SectionArray.Contains(&Section);
}
bool UTestMovieSceneEvalHookTrack::IsEmpty() const
{
return SectionArray.Num() == 0;
}
void UTestMovieSceneEvalHookTrack::RemoveSection(UMovieSceneSection& Section)
{
SectionArray.Remove(&Section);
}
void UTestMovieSceneEvalHookTrack::RemoveSectionAt(int32 SectionIndex)
{
SectionArray.RemoveAt(SectionIndex);
}