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Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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751 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "EntitySystem/MovieSceneEntitySystem.h"
#include "MovieSceneFadeSystem.generated.h"
namespace UE::MovieScene
{
struct FPreAnimatedFadeStateStorage;
}
UCLASS()
class UMovieSceneFadeSystem : public UMovieSceneEntitySystem
{
GENERATED_BODY()
public:
UMovieSceneFadeSystem(const FObjectInitializer& ObjInit);
virtual void OnLink() override;
virtual void OnSchedulePersistentTasks(UE::MovieScene::IEntitySystemScheduler* TaskScheduler) override;
virtual void OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) override;
private:
TSharedPtr<UE::MovieScene::FPreAnimatedFadeStateStorage> PreAnimatedStorage;
};