Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Private/Systems/MovieSceneFloatPropertySystem.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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939 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Systems/MovieSceneFloatPropertySystem.h"
#include "Systems/FloatChannelEvaluatorSystem.h"
#include "Systems/MovieScenePiecewiseDoubleBlenderSystem.h"
#include "MovieSceneTracksComponentTypes.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneFloatPropertySystem)
UMovieSceneFloatPropertySystem::UMovieSceneFloatPropertySystem(const FObjectInitializer& ObjInit)
: Super(ObjInit)
{
BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Float);
if (HasAnyFlags(RF_ClassDefaultObject))
{
DefineImplicitPrerequisite(UMovieScenePiecewiseDoubleBlenderSystem::StaticClass(), GetClass());
DefineImplicitPrerequisite(UFloatChannelEvaluatorSystem::StaticClass(), GetClass());
}
}
void UMovieSceneFloatPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
{
Super::OnRun(InPrerequisites, Subsequents);
}