23 lines
793 B
C++
23 lines
793 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Systems/MovieSceneTextPropertySystem.h"
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#include "MovieSceneTracksComponentTypes.h"
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#include "Systems/TextChannelEvaluatorSystem.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneTextPropertySystem)
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UMovieSceneTextPropertySystem::UMovieSceneTextPropertySystem(const FObjectInitializer& InObjectInitializer)
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: Super(InObjectInitializer)
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{
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BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Text);
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if (HasAnyFlags(RF_ClassDefaultObject))
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{
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DefineImplicitPrerequisite(UTextChannelEvaluatorSystem::StaticClass(), GetClass());
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}
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}
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void UMovieSceneTextPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
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{
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Super::OnRun(InPrerequisites, Subsequents);
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}
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